Sebastian Knorr

About Sebastian Knorr

Dr. Sebastian Knorr is senior research scientist at the Trinity College Dublin, Ireland, and working on research activities in virtual reality and light field technologies within the V-Sense project. Before he joint the V-Sense group, he was the CEO of imcube labs GmbH, Germany and Beijing imcube Technologies Co., Ltd., China, and the COO/ CTO of imcube Technologies Limited, Hong Kong. Besides the management of the companies, Sebastian also worked on 3D TV and giant screen projects from BBC and BSkyB as Post-Conversion Stereographer and Stereo 3D Producer. His interests as scientists are in the field of computer vision, video analysis, 3D image processing and immersive media, in particular virtual reality applications. Between 2002 and 2009, Sebastian acted as project manager and senior researcher in the Communication Systems Lab at Technische Universität Berlin, Germany and received his Dr.-Ing. degree (Ph.D.) with highest honors in 2008. Sebastian has been actively involved in and secured funding for several European projects including VISNET, 3DTV, EXIST, 3FLEX, AutoPost and 3DQC. He is a member of the Institute of Electrical and Electronics Engineers (IEEE), the Association for Computing Machinery (ACM) and the German Society of Television- and Cinema Technology (FKTG e.V.). In 2014, he was the General Chair and Technical Program Chair of the 3Tec – 3D Quality and Technology Summit in Beijing. Sebastian received the German Multimedia Business Award of the Federal Ministry of Economics and Technology in 2008, and was awarded by the initiative “Germany - Land of Ideas” which is sponsored by the German government, commerce and industry in 2009, respectively. In 2012, he received the Scott Helt Memorial Award for the best paper published in the IEEE Transactions on Broadcasting in 2011.

A Framework for Quality Control in Cinematic VR Based on Voronoi Patches and Saliency

Abstract:

In this paper, we present a novel framework for quality control in cinematic VR (360-video) based on Voronoi patches and saliency which can be used in post-production workflows. Our approach first extracts patches in stereoscopic omnidirectional images (ODI) using the spherical Voronoi diagram. The subdivision of the ODI into patches allows an accurate detection and localization of regions with artifacts. Further, we introduce saliency in order to weight detected artifacts according to the visual attention of end-users. Then, we propose different artifact detection and analysis methods for sharpness mismatch detection (SMD), color mismatch detection (CMD) and disparity distribution analysis. In particular, we took two state of the art approaches for SMD and CMD, which were originally developed for conventional planar images, and extended them to stereoscopic ODIs. Finally, we evaluated the performance of our framework with a dataset of 18 ODIs for which saliency maps were obtained from a subjective test with 17 participants.

Results:

Sharpness Mismatch Detection

Color Mismatch Detection

Depth Analysis

Publication:

Simone Croci, Sebastian Knorr, Lutz Goldmann, Aljosa Smolic
A Framework for Quality Control in Cinematic VR Based on Voronoi Patches and Saliency
International Conference on 3D Immersion, Brussels, Belgium, Dec. 11-12, 2017

QualityVR


Overview:

360-degree video, also called live-action virtual reality (VR), is one of the latest and most powerful trends in immersive media, with an increasing potential for the next decades. In particular, head-mounted display (HMD) technology like e.g. HTC Vive, Oculus Rift and Samsung Gear VR is maturing and entering professional and consumer markets. On the other side, capture devices like e.g. Facebook’s Surround 360 camera, Nokia Ozo and Google Odyssee are some of the latest technologies to capture 360-degree video in stereoscopic 3D (S3D).

However, capturing 360-degree videos is not an easy task as there are many physical limitations which need to be overcome, especially for capturing and post-processing in S3D. In general, such limitations result in artifacts which cause visual discomfort when watching the content with a HMD. The artifacts or issues can be divided into three categories: binocular rivalry issues, conflicts of depth cues and artifacts which occur in both monocular and stereoscopic 360-degree content production. Issues of the first two categories have been investigated for standard S3D content e.g. for cinema screens and 3D-TV. The third category consists of typical artifacts which only occur in multi-camera systems used for panorama capturing. As native S3D 360-degree video production is still very error-prone, especially with respect to binocular rivalry issues, many high-end S3D productions are shot in 2D 360-degree and post-converted to S3D.

Within the project QualityVR, our group is working on video analysis tools to detect, assess and partly correct artefacts which occur in stereoscopic 360-degrees video production, in particular, conflicts of depth cues and binocular rivalry issues.

Publications:

2017

Croci, Simone; Knorr, Sebastian; Smolic, Aljosa

Saliency-Based Sharpness Mismatch Detection For Stereoscopic Omnidirectional Images Inproceedings Forthcoming

14th European Conference on Visual Media Production, London, UK, Forthcoming.

Abstract | Links | BibTeX

Croci, Simone; Knorr, Sebastian; Goldmann, Lutz; Smolic, Aljosa

A Framework for Quality Control in Cinematic VR Based on Voronoi Patches and Saliency Inproceedings Forthcoming

International Conference on 3D Immersion, Brussels, Belgium, Forthcoming.

Abstract | Links | BibTeX

Knorr, Sebastian; Croci, Simone; Smolic, Aljosa

A Modular Scheme for Artifact Detection in Stereoscopic Omni-Directional Images Inproceedings

Irish Machine Vision and Image Processing Conference, Maynooth, Ireland, 2017.

Abstract | Links | BibTeX