Dr. Sebastian Knorr

Position: Senior Research Scientist
Location: Stack B, Custom House Quay
Email: knorrs(at)scss.tcd.ie
Phone: +49.178.172.4110
Skype: sknorri
Web: Personal Webpage

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Content

Biography
Research Topics
Publications


Biography

Dr. Sebastian Knorr is senior research scientist at the Trinity College Dublin, Ireland, and working on research activities in virtual reality and light field technologies within the V-Sense project. Before he joint the V-Sense group, he was the CEO of imcube labs GmbH, Germany and Beijing imcube Technologies Co., Ltd., China, and the COO/ CTO of imcube Technologies Limited, Hong Kong.
Besides the management of the companies, Sebastian also worked on 3D TV and giant screen projects from BBC and BSkyB as Post-Conversion Stereographer and Stereo 3D Producer. His interests as scientists are in the field of computer vision, video analysis, 3D image processing and immersive media, in particular virtual reality applications.
Between 2002 and 2009, Sebastian acted as project manager and senior researcher in the Communication Systems Lab at Technische Universität Berlin, Germany and received his Dr.-Ing. degree (Ph.D.) with highest honors in 2008.
Sebastian has been actively involved in and secured funding for several European projects including VISNET, 3DTV, EXIST, 3FLEX, AutoPost and 3DQC. He is a member of the Institute of Electrical and Electronics Engineers (IEEE), the Association for Computing Machinery (ACM) and the German Society of Television- and Cinema Technology (FKTG e.V.). In 2014, he was the General Chair and Technical Program Chair of the 3Tec – 3D Quality and Technology Summit in Beijing.
Sebastian received the German Multimedia Business Award of the Federal Ministry of Economics and Technology in 2008, and was awarded by the initiative “Germany – Land of Ideas” which is sponsored by the German government, commerce and industry in 2009, respectively. In 2012, he received the Scott Helt Memorial Award for the best paper published in the IEEE Transactions on Broadcasting in 2011.


Research Topics

My research interests are in computer vision and immersive media technologies, in particular 360-video (“cinematic VR”), virtual-/mixed-/augmented reality, 3D image processing and reconstruction, 2D-to-3D conversion, depth-image-based rendering, visual attention/ saliency estimation, light field imaging and visual effects.

Please find some related posts to my research interests here:

Egocentric Gesture Recognition for Head-Mounted AR devices

Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from ...
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Jonathan Swift in VR/AR- Long Room Project

  The Long Room holds a very special place in the hearts of students, staff, alumni of Trinity College Dublin, ...
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SalNet360: Saliency Maps for omni-directional images with CNN

Abstract The prediction of Visual Attention data from any kind of media is of valuable use to content creators and ...
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Affordable content creation for free-viewpoint video and VR/AR applications

Abstract: We present a scalable pipeline for Free-Viewpoint Video (FVV) content creation, considering also visualisation in Augmented Reality (AR) and ...
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Visual Attention in Omnidirectional Video for Virtual Reality Applications

We are sharing our developed test-bed and captured user data that we hope will enable in creating more immersive virtual ...
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Light Field Super-Resolution via LFBM5D Sparse Coding

In this paper, we propose a spatial super-resolution method for light fields, which combines the SR-BM3D single image super-resolution filter ...
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A pipeline for lenslet light field quality enhancement

In recent years, light fields have become a major research topic and their applications span across the entire spectrum of ...
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A Framework for Quality Control in Cinematic VR Based on Voronoi Patches and Saliency

Abstract: In this paper, we present a novel framework for quality control in cinematic VR (360-video) based on Voronoi patches ...
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Light Field Denoising by Sparse 5D Transform Domain Collaborative Filtering

In this paper, we propose to extend the state-of-the-art BM3D image denoising filter to light fields, and we denote our ...
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Virtual Play, after Samuel Beckett

Virtual Play is a reinterpretation of Samuel Beckett’s ground-breaking 1963 text, Play, with a view to engaging a 21st Century viewership that is ...
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Publications

Patents and Utility Models

Granted

  • Method for processing a video data set (US8,577,202B2/ DE10,2007,021,518)
  • Method, apparatus and computer program usable in synthesizing a stereoscopic image (EP000002747427)

Pending

  • Method, apparatus and computer program usable in synthesizing a stereoscopic image (CN000104813658A)
  • Apparatus and method for compositing an image from a number of visual objects (PCT/EP2012/002533)
  • Method, apparatus and computer program for generating a multiview image-plus-depth format (EP000002775723A1)

Books and Book Chapters

Scientific Journal Papers

Conference Papers