User Behaviour Analysis of Volumetric Video
Volumetric video (VV) pipelines reached a high level of maturity, creating interest to use such content in interactive visualisation scenarios. Volumetric…
Volumetric video (VV) pipelines reached a high level of maturity, creating interest to use such content in interactive visualisation scenarios. Volumetric…
Abstract Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR…
Abstract As a rapidly growing medium, volumetric video is gaining attention beyond academia, reaching industry and creative communities alike. This…
In our first paper on the cross-reality Jonathan Swift project, Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room, we describe…
This is what virtual reality is, how it works, and what it can do. Games User Research (GUR) is a…
The Impact of Covid-19: Telling your story The coronavirus disease 2019 (COVID-19) was first identified in December 2019, resulting in…
This research extends and builds upon V-SENSE’s previous 6DoF work by exploring immersive learning practices and demonstrating workflows that enable…
Ego hand gestures can be used as an interface in AR and VR environments. While the context of an image…
Please click the image or here DublinCity Dataset to access the dataset!
This paper presents an approach to upsampling point cloud sequences captured through a wide baseline camera setup in a spatio-temporally…