Dr. Sebastian Knorr

8th June 2017
Dr. Sebastian Knorr

Position: Senior Research Scientist
Location: Stack B, Custom House Quay
Email: knorrs(at)scss.tcd.ie
Phone: +49.178.172.4110
Skype: sknorri
Web: Personal Webpage

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Content

Biography
Research Topics
Publications


Biography

Dr. Sebastian Knorr is senior research scientist at the Trinity College Dublin, Ireland, and working on research activities in virtual reality and light field technologies within the V-Sense project. Before he joint the V-Sense group, he was the CEO of imcube labs GmbH, Germany and Beijing imcube Technologies Co., Ltd., China, and the COO/ CTO of imcube Technologies Limited, Hong Kong.
Besides the management of the companies, Sebastian also worked on 3D TV and giant screen projects from BBC and BSkyB as Post-Conversion Stereographer and Stereo 3D Producer. His interests as scientists are in the field of computer vision, video analysis, 3D image processing and immersive media, in particular virtual reality applications.
Between 2002 and 2009, Sebastian acted as project manager and senior researcher in the Communication Systems Lab at Technische Universität Berlin, Germany and received his Dr.-Ing. degree (Ph.D.) with highest honors in 2008.
Sebastian has been actively involved in and secured funding for several European projects including VISNET, 3DTV, EXIST, 3FLEX, AutoPost and 3DQC. He is a member of the Institute of Electrical and Electronics Engineers (IEEE), the Association for Computing Machinery (ACM) and the German Society of Television- and Cinema Technology (FKTG e.V.). In 2014, he was the General Chair and Technical Program Chair of the 3Tec – 3D Quality and Technology Summit in Beijing.
Sebastian received the German Multimedia Business Award of the Federal Ministry of Economics and Technology in 2008, and was awarded by the initiative “Germany – Land of Ideas” which is sponsored by the German government, commerce and industry in 2009, respectively. In 2012, he received the Scott Helt Memorial Award for the best paper published in the IEEE Transactions on Broadcasting in 2011.


Research Topics

My research interests are in computer vision and immersive media technologies, in particular 360-video (“cinematic VR”), virtual-/mixed-/augmented reality, 3D image processing and reconstruction, 2D-to-3D conversion, depth-image-based rendering, visual attention/ saliency estimation, light field imaging and visual effects.

Please find some related posts to my research interests here:

Neural Style Transfer for Light Fields

Neural Style Transfer for Light Fields

Abstract Style transfer involves combining the style of one image with the content of another to form a new image ...
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Self-supervised light field view synthesis using cycle consistency

Self-supervised light field view synthesis using cycle consistency

Abstract High angular resolution is advantageous for practical applications of light fields. In order to enhance the angular resolution of ...
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A Spatio-Angular Binary Descriptor for Fast Light Field Inter View Matching

A Spatio-Angular Binary Descriptor for Fast Light Field Inter View Matching

Abstract Light fields are able to capture light rays from a scene arriving at different angles, effectively creating multiple perspective ...
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A Study of Efficient Light Field Subsampling and Reconstruction Strategies

A Study of Efficient Light Field Subsampling and Reconstruction Strategies

Abstract Limited angular resolution is one of the main obstacles for practical applications of light fields. Although numerous approaches have ...
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Visual Attention for Light Fields

Visual Attention for Light Fields

Light fields have become a major research topic in recent years. Even though there are now efforts in different applications ...
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The Potential of Light Fields in Media Productions

The Potential of Light Fields in Media Productions

One aspect of the EU funded project SAUCE is to explore the possibilities and challenges of integrating light field capturing ...
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L2 based Colour Correction for Light Field Arrays

L2 based Colour Correction for Light Field Arrays

In recent years, there has been an increase in the popularity of Light Field (LF) imaging technology with the increase ...
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Interactive Light Field Tilt-Shift Refocus

Interactive Light Field Tilt-Shift Refocus

Since their introduction more than two decades ago, light fields have gained considerable interest in graphics and vision communities, notably ...
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A Study of Light Field Streaming for Interactive Refocusing

A Study of Light Field Streaming for Interactive Refocusing

Light fields are able to capture light rays from a scene arriving at different angles, which allows post-capture rendering applications ...
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High Dynamic Range Light Fields via Weighted Low Rank Approximation

High Dynamic Range Light Fields via Weighted Low Rank Approximation

Abstract In this paper, we propose a method for capturing High Dynamic Range (HDR) light fields with dense viewpoint sampling ...
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Publications

Patents and Utility Models

Granted

  • Method for processing a video data set (US8,577,202B2/ DE10,2007,021,518)
  • Method, apparatus and computer program usable in synthesizing a stereoscopic image (EP000002747427)

Pending

  • Method, apparatus and computer program usable in synthesizing a stereoscopic image (CN000104813658A)
  • Apparatus and method for compositing an image from a number of visual objects (PCT/EP2012/002533)
  • Method, apparatus and computer program for generating a multiview image-plus-depth format (EP000002775723A1)

Books and Book Chapters

Scientific Journal Papers

Conference Papers