3DoF – 360 VR Video

A Framework for Quality Control in Cinematic VR Based on Voronoi Patches and Saliency

Abstract: In this paper, we present a novel framework for quality control in cinematic VR (360-video) based on Voronoi patches and saliency which can be used in post-production workflows. Our ...
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Demo: Visual Attention for Omnidirectional Images in VR Applications

Overview: Understanding visual attention has always been a topic of great interest in different research communities. This is particularly important in omnidirectional images (ODIs) viewed with a head-mounted display (HMD), ...
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Director’s Cut – Analysis of Aspects of Interactive Storytelling for VR Films

Abstract In this paper we explore methods that are currently used by professional virtual reality (VR) filmmakers to tell their stories and guide users, we analyze how end-users view 360 ...
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Director’s Cut – Visual Attention Analysis in Cinematic VR Content

In this page, we are sharing the Director's cut database that we hope will enable in creating more immersive virtual reality experience for 360┬░ film. This page contains materials and ...
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ODIs Saliency Maps: Testbed and Dataset

Introduction: In V-Sense we are studying saliency for omnidirectional images (ODIs) in VR application. We have conducted subjective experiments to collect viewport center trajectories (VCTs) of 32 participants for 21 ...
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QualityVR

Overview: 360-degree video, also called live-action virtual reality (VR), is one of the latest and most powerful trends in immersive media, with an increasing potential for the next decades. In ...
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SalNet360: Saliency Maps for omni-directional images with CNN

Abstract The prediction of Visual Attention data from any kind of media is of valuable use to content creators and used to efficiently drive encoding algorithms. With the current trend ...
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Video Coding and Streaming for Virtual Reality

With technical advances in virtual reality (VR) devices, the media technology field is evolving toward providing immersive VR video experiences. To this end, the 360-degree video, which can be rendered by ...
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Visual Attention in Omnidirectional Video for Virtual Reality Applications

We are sharing our developed test-bed and captured user data that we hope will enable in creating more immersive virtual reality experiences. This repository is for open source codes and ...
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