The Virtual Field Trip: Sharing experiences of COVID-19 through online 3D digital content.2nd October 2020
The Impact of Covid-19: Telling your story
The coronavirus disease 2019 (COVID-19) was first identified in December 2019, resulting in a sustained global pandemic. On the 29th of February 2020, the Republic of Ireland confirmed its first case, and in the following weeks, multiple instances were reported causing the government to issue strict guidelines to delay the spread of the virus. Since then, the pandemic and the subsequent lockdown have drastically disrupted society. As vaccines are rolled out and employment sectors begin to formulate and execute plans to return to work, the following project sought to capture personal accounts of lockdown via the integration of place-based photogrammetric 3D media and social virtual reality (VR) technology. Through the combined use of open-source tools, multimodal site-specific 3D data, and a free-to-use social VR platform, it was possible to engage in community participation as artistic co-creative practice and undergo a uniquely creative form of storytelling and content creation. We anticipate our research to be a starting point for future technology-mediated co-creative arts practice using social VR, providing a global platform for online communities to share their intangible experiences and support virtual field trips around the world.
The Virtual Field Trip
The processes outlined below can be explored to create 3D environments for digital storytelling and achieve our collective virtual field trip goals. These steps are designed to utilize open-source and free-to-use software to minimize cost and maximize accessibility. No coding abilities are required to follow this process, but basic digital skills are necessary. Visual PDF guides with accompanying video tutorials are provided to assist our community of storytellers. https://virtualarchitectures.github.io/ground_truthing_and_virtual_field_trips/
The process we outline has five stages:
1. Ground Truthing: visit a specific place that represented the impact of and personal response to COVID-19 lockdown on an individual basis, explore this place first-hand, and capture it by taking images and recording ambient sound.
2. Photogrammetry: use free and open-source software to analyze the digital images automatically and reconstruct a spatially accurate and textured 3D model.
3. Model Cleaning and Preparation: use 3D editing software to reduce unnecessary detail and complexity in the model.
4. Assembling the Virtual Environment: assemble the 3D scene, arranging the 3D model(s), and adding 3D spatial sound in a game engine.
5. The Virtual Field Trip: upload the scene to AltspaceVR, invite other community members to join in on a virtual field trip, share personal experiences of lockdown, and remodify the environment accordingly.
Following the 3D reconstruction process, participants are then encouraged to discuss their experiences of COVID-19 and respond to questions concerning their 3D locations. The sessions are recorded, and a pandemic lockdown synopsis is created as a contextualization to the accompanying video. The resultant community arts content can be visited in real-time as a virtual field trip in AltspaceVR. Please visit the videos below for more details.
If you would like to participate in this research please send an email to YoungGa AT tcd.ie for more information.
“I guess the most adverse effect it had on my life was the limitations imposed due to the lockdown, and that kind of diminished our social life so that I did not leave the house.”
“I think the biggest change is obviously not going out or anywhere and then consequently not meeting people. It was a very socially isolated time, and yeah, I think that’s the biggest challenge.”
“I count myself fairly lucky because I have had access to open spaces like the Clontarf promenade, and the beach isn’t too far. I like working from home. I don’t miss the commute, so I feel like I’ve been luckier than many people.”