Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters17th September 2018
In this paper we present a new fully automatic pipeline for generating shading effects on hand-drawn characters. Our method takes as input a single digitized sketch of any resolution and outputs a dense normal map estimation suitable for rendering without requiring any human input. At the heart of our method lies a deep residual, encoder-decoder convolutional network. The input sketch is first sampled using several equally sized 3-channel windows, with each window capturing a local area of interest at 3 different scales. Each window is then passed through the previously trained network for normal estimation. Finally, network outputs are arranged together to form a full-size normal map of the input sketch. We also present an efficient and effective way to generate a rich set of training data. Resulting renders offer a rich quality without any effort from the 2D artist. We show both quantitative and qualitative results demonstrating the effectiveness and quality of our network and method.