Asymmetric compression for stereo omnidirectional VR video

18th October 2018

Proposed by Cagri Ozcinar and Simone Croci
Email: ozcinarc at scss.tcd.ie or crocis at scss.tcd.ie

Considering its data-intensive representation and the best-effort nature of the Internet, delivery of stereoscopic omnidirectional videos (also known as the 360-degree video) requires advanced strategies to offer an enhanced VR experience. This work will propose a cost-efficient adaptive model to transmit the compressed stereoscopic omnidirectional videos. In this project, the well-known 3D perceptual concept of the human visual system will be studied for compression to achieve the best VR video quality performance.

Keywords: 360 video, compression, streaming, stereoscopic

Ozcinar and A. De Abreu and A. Smolic, Viewport-aware adaptive 360° video streaming using tiles for virtual reality, IEEE International Conference on Image Processing (ICIP), 2017. https://ieeexplore.ieee.org/document/8296667

Saygili, C. and G. Gurler and A. M. Tekalp, Evaluation of Asymmetric Stereo Video Coding and Rate Scaling for Adaptive 3D Video Streaming, IEEE Transactions on Broadcasting, vol. 57, no. 2, pp. 593-601, June 2011. https://ieeexplore.ieee.org/abstract/document/5756465 

Wang and S. Wang and Z. Wang, Asymmetrically Compressed Stereoscopic 3D Videos: Quality Assessment and Rate-Distortion Performance Evaluation, IEEE Transactions on Image Processing, 2017. https://ece.uwaterloo.ca/~z70wang/publications/TIP_Asymmetric_3D_Coding.pdf

P. Aflaki and M. M. Hannuksela and M. Homayouni and M. Gabbouj, Cross-asymmetric mixed-resolution 3D video compression, 3DTV-Conference: The True Vision – Capture, Transmission and Display of 3D Video (3DTV-CON), 2012 https://ieeexplore.ieee.org/document/6365439