Director’s Cut – Analysis of Aspects of Interactive Storytelling for VR Films
Abstract In this paper we explore methods that are currently used by professional virtual reality (VR) filmmakers to tell their…
Abstract In this paper we explore methods that are currently used by professional virtual reality (VR) filmmakers to tell their…
Abstract Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in…
In this page, we are sharing the Director’s cut database that we hope will enable in creating more immersive virtual…
Abstract The optimization of occlusion-inducing depth pixels in depth map coding has received little attention in the literature, since their…
In this paper we present a new fully automatic pipeline for generating shading effects on hand-drawn characters. Our method takes…
Abstract In this paper, we propose a method for capturing High Dynamic Range (HDR) light fields with dense viewpoint sampling.…
Professor Aljosa Smolic presented his keynote titled Content Creation for AR, VR, and Free Viewpoint Video at IEEEGEM 2018, held in…
Our colleague Dr. Matis Hudon attended SIGGRAPH 2018 in Vancouver, from the 12-16 August and EXPRESSIVE 2018 in Victoria, from…
Interactive palette based colour editing applications have grown in popularity in recent years, but while many methods propose fast palette…
Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from…