Jonathan Swift – A Mixed Reality Application for Trinity Library’s Long Room
In our first paper on the cross-reality Jonathan Swift project, Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room, we describe…
In our first paper on the cross-reality Jonathan Swift project, Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room, we describe…
This is what virtual reality is, how it works, and what it can do. Games User Research (GUR) is a…
The Impact of Covid-19: Telling your story The coronavirus disease 2019 (COVID-19) was first identified in December 2019, resulting in…
Proposed by Gareth W. YoungEmail: YoungGa(at)tcd.ie Early video game controllers were simple, as were the games that they were used…
Proposed by Gareth W. YoungEmail: YoungGa(at)tcd.ie Sound and touch are naturally linked and can be explored together in human-computer interactions…
Extended-reality (XR) as a platform for media entertainment can be much more than immersive gaming, just as film entertainment is…
This research extends and builds upon V-SENSE’s previous 6DoF work by exploring immersive learning practices and demonstrating workflows that enable…
Creative Experiments with Volumetric Video in Virtual Reality. We present Bridging the Blue an immersive creative experiment that explores virtual reality…