CatNet: Class Incremental 3D ConvNets for Lifelong Egocentric Gesture Recognition
Abstract Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR…
Abstract Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR…
Abstract This paper presents a novel benchmark to evaluate 3D reconstruction methods using aerial images in a large- scale urban…
Abstract In this paper, we propose a new geometric approach for image decomposition which aims to combine the advantages of…
Abstract As a rapidly growing medium, volumetric video is gaining attention beyond academia, reaching industry and creative communities alike. This…
Abstract In natural image matting, the goal is to estimate the opacity of the foreground object in the image. This…
In our first paper on the cross-reality Jonathan Swift project, Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room, we describe…
Proposed by Cagri Ozcinar – cagriozcinar at gmail.com Abstract: Federated learning has received attention for its efficiency and privacy benefits,…
This is what virtual reality is, how it works, and what it can do. Games User Research (GUR) is a…
The Impact of Covid-19: Telling your story The coronavirus disease 2019 (COVID-19) was first identified in December 2019, resulting in…
We are delighted to announce a new innovative consortium led by Dr. Laura Toni (UCL) as the Principal Investigator (PI),…