360-Video

A Framework for Quality Control in Cinematic VR Based on Voronoi Patches and Saliency

Abstract: In this paper, we present a novel framework for quality control in cinematic VR (360-video) based on Voronoi patches and saliency which can be used in post-production workflows. Our ...
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Demo: Visual Attention for Omnidirectional Images in VR Applications

Overview: Understanding visual attention has always been a topic of great interest in different research communities. This is particularly important in omnidirectional images (ODIs) viewed with a head-mounted display (HMD), ...
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ODIs Saliency Maps: Testbed and Dataset

Introduction: In V-Sense we are studying saliency for omnidirectional images (ODIs) in VR application. We have conducted subjective experiments to collect viewport center trajectories (VCTs) of 32 participants for 21 ...
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QualityVR

Overview: 360-degree video, also called live-action virtual reality (VR), is one of the latest and most powerful trends in immersive media, with an increasing potential for the next decades. In ...
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Video Coding and Streaming for Virtual Reality

With technical advances in virtual reality (VR) devices, the media technology field is evolving toward providing immersive VR video experiences. To this end, the 360-degree video, which can be rendered by ...
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